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What the basic system requirements to play YAP2?
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We suggest a minimum of 5GB of hard drive space to allow for expansion. At least 1 but preferably 2 or more GB of RAM. At least 256MB intergrated graphics. Preferably a 512MB or more add on graphics card. At least a 2.0ghz CPU.
YAP2 includes three different setups for environmental, clouds and vietnamsea in our attempt to cover a broader range of low to high end systems.
Make a clean separate install of WOV/YAP, as installing it to an existing game will overwrite whatever you have and there may be a clash of files. Copy any files you wish to keep from an exisiting version to a safe place, then you can add them later.
Using CREATE missions will lead to having a mixing of files and does not work well. You could have a carrier sitting in downtown Hanoi, or planes stuck inside of buildings.
The procedure for mutiple installs can be found at several sites including Third Wire and SimHq.
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Why does my reece and refueling mod keep disappearing?
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Its a quirk of the game. Every time you make a change to your in-game controls you have to reinstall the reece photo mod. This also applies to the re-fueling mod. In your Controls folder, your dataini has to have the following entries for the Reece Photo Mod and Refueling Mod to work.
// At the end of [ContorlSet001] check for these:
PITCH_TRIM_CONTROL= ANIMATION_1=CTRL+1 ANIMATION_2=CTRL+2 ANIMATION_3=CTRL+3 ANIMATION_4=CTRL+4 ANIMATION_5=CTRL+5 ANIMATION_6=CTRL+6 ANIMATION_7=CTRL+7 ANIMATION_8=CTRL+8 ANIMATION_9=CTRL+9 ANIMATION_10=CTRL+0 GOTO_CAMERA_LEFT_VIEW=NUMPAD1 GOTO_CAMERA_RIGHT_VIEW=NUMPAD3 GOTO_CAMERA_DOWN_VIEW=NUMPAD2 GOTO_CAMERA_FRONT_VIEW=NUMPAD5
// At the end of the RangedControl entries:
[RangedControl009] AxisControl=PITCH_TRIM_CONTROL MaxValue=1000.000000 MinValue=0.000000 DeadZone=5.000000 Saturation=75.000000 ReverseJoystick=TRUE MouseScale=1.000000 UseMouseRate=FALSE ReverseMouse=FALSE LimitValue=TRUE SelfCenterRate=0.000000 KeyControlRate=1.000000 AllowKeyControl=TRUE IncreaseControl=THRUST_VECTOR_UP DecreaseControl=THRUST_VECTOR_DOWN CenterControl=
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Why cant I see the online targets views.?
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You must have Google Earth installed on your PC. Get Google Earth Here - http://earth.google.com |
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What if I change my weapons/gun data folder/inis?
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YAP2 comes with all weps/guns required per mission. Everything is pre-loaded. What you do with your own game is up to you. We offer no support for weps folder, gundata modifications. So, leave it alone. Popping a Mig-17 at 50 miles with a AIM-54 Phoenix just aint fair anyways. |
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Can I intergrate WOE/WOI/SF2 -Vietnam with YAP2?
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YAP offers no support for intergrating other Third Wire games with YAP2. We advise a separate install for YAP2. |
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The needed patches are supplied with the install. DO NOT install any post August 2006 patch to YAP2. It will pooch your game. We are testing the Oct 2008 patch and will advise. |
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Can I add skins to the planes?
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You are on your own adding any skins to planes. YAP2 is based on the stock WOV skins with the exception of skins for our own add on planes or those which we have created and supplied for the stock aircraft. Showing the objects that belong to YAP must have our permission first. We need to protect the integrity of our stories.
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I cannot fly the helicopters. Is there a tutorial?
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There is a "how to fly YAP helos" included with the game.
Here's the basic idea: When you push the UP ARROW until Thrust Vectoring is at 100%, the engine pushes the helicopter up...just like pulling pitch. In YAP, you set the vector then use the throttle as a collective and lift off. Learn how much does what.
To move forward, PUSH the stick. When you are moving, tap the DOWN ARROW as you transition into lift...just like a helicopter. Then the throttle will control your forward speed.
Coming in to land? Increase your drag with the airbrake key, increase your lift with the UP ARROW and fly relative to the ground objects and land.
If you get too slow, you will lose control. WATCH YOUR AIRSPEED and yaw input. If you get slow, PUSH the stick to gain airspeed and then go back into your maneuver. A little bank saves a lot of embarrassment.
Touch down and hit B for brakes and you are there. You can take off without releasing the brakes.
The YAP Helo Flight Models are tuned for NORMAL in game flight.
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Does YAP work with Vista?
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Yes. It will run on Vista 32 and 64. There are simple modifications to the DirectX and Terrain files that must be done.
Go to Microsoft DX downloads and get the latest version of DX9. Vista does not come with the most recent version.
To eliminate CTD upon hitting the "ESC" key, once the game is installed, open your Terrain folder then the VietnamSea folder.
Find the VietnamSea_Data ini you wish to use, open it and locate these entries then make the edits indicated.
[NormalTextureMaterial] UseEffectShader=FALSE //TRUE << here EffectShaderName=TerrainEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=TRUE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.0000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP
[WaterTextureMaterial] UseEffectShader=FALSE //TRUE << here EffectShaderName=WaterEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=TRUE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 SpecularColor=0.500000,0.500000,0.500000,1.000000 SpecularPower=5.000000 Reflectivity=1.00000 ZBufferOffset=4.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=2 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE TextureStage[02].TextureName= TextureStage[02].MipMap=TRUE TextureStage[02].FilterEnabled=TRUE TextureStage[02].ReflectionMapping=TRUE TextureStage[02].StageColorOp=TEXTURE_BLEND_TEXTURE_ALPHA TextureStage[02].StageAlphaOp=DIFFUSE
We will post additional tips regarding Vista as we get them. |
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What restrictions are there on the use of YAP?
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There are a few things we cannot allow. You cannot distribute our property in any manner for any reason. While you can display screenshots and videos taken from our unaltered stories, we would like you to know and respect the story line. The people in them are real.
We do not allow display of our objects and property without our permission. In most cases, we will grant permission. Your enthusiasm is contagious. But when YAP property is used in a way that we feel would embarrass our contributors or damage our image, we will not grant permission.
If you have an idea or you know a story, we are eager to hear it ourselves.
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www.info@yankeeairpirate.net
www.support@yankeeairpirate.net |
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How do I view the mission briefings?
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We suggest you copy the briefs to a folder on your desktop to view while in game if you wish. To do this, pause the game, hit alt+tab. This will minimize the game to your taskbar. Then just mouse click on the game to return to action. |
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The ALT+N feature will not work with scripted missions. You'll get a CTD. Use the 2x, 4x, or 8x time advance feature.
One possible solution we have been advised of for BSD. With WINxp is to have your game resolution and your Nvidia resolution the same.
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Windows 7 and Vista Installs
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YAP2 will operate with Windows 7 and Vista. Taking the same steps as with a Vista install, will eliminate the CTD's to desktop when hitting the ESC key. (see the faq on Vista).
To get around Vista/Win7 security, install WOV/YAP2 to a folder on your desktop and run it from there.
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